A delegate is a type that defines a method signature. When you instantiate a delegate, you can associate its instance with any method with a compatible signature. You can invoke (or call) the method through the delegate instance.
Delegates are used to pass methods as arguments to other methods. Event handlers are nothing more than methods that are invoked through delegates. You create a custom method, and a class such as a windows control can call your method when a certain event occurs. The following example shows a delegate declaration:
public delegate int PerformCalculation(int x, int y);
Any method from any accessible class or struct that matches the delegate's signature, which consists of the return type and parameters, can be assigned to the delegate. The method can be either static or an instance method. This makes it possible to programmatically change method calls, and also plug new code into existing classes. As long as you know the signature of the delegate, you can assign your own method.
This ability to refer to a method as a parameter makes delegates ideal for defining callback methods. For example, a reference to a method that compares two objects could be passed as an argument to a sort algorithm. Because the comparison code is in a separate procedure, the sort algorithm can be written in a more general way.
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