Source code:
class Program{
static void Main () {
float
x, y, z;
Console.Write("Input x: ");
x = float.Parse(Console.ReadLine());
Console.Write("Input y: ");
y = float.Parse(Console.ReadLine());
Console.Write("Input z: ");
z = float.Parse(Console.ReadLine());
if
(x <= 0 || y <= 0 || z <= 0 || x + y <= z || y + z <= x || x + z
<= y)
Console.WriteLine("Input wrong !");
else
{
if
((x == y && x * x * 2 == z * z) || (x == z && x * x * 2 == y *
y) || (y == z && y * y * 2 == x * x))
Console.WriteLine("Triangle Square Scales");
else
{
if
(x == y && y == z && z == x)
Console.WriteLine("Equilateral triangle");
else
{
if (x == y || y == z || z == x)
Console.WriteLine("Isosceles triangle");
else
Console.WriteLine("Triangle");
}
}
}
Console.ReadLine();
}
}
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